This course deals with the design and implementation of software subsystems. The concept of design patterns is introduced and common patterns are applied to the development of software components. Laboratory projects provide an opportunity for teams of students to implement components and to integrate them into complete systems. (prereq: CS-285, SE-280) (3-2-4)
On successful completion of this course, the student will:
The above course description and goals were taken from the official course description.
General Course Policies
Please review the general course policies webpage.
Design Patterns: Elementes of Reusable Object-Oriented Software, by E. Gamma, R. Helm, R. Johnson, and J. Vlissides, Addison-Wesley, 1995.
Optional: Visual Modeling with Rational Rose 2000 and UML, by Terry Quatrani, Addison-Wesley, 2000.
Quizzes will be given nearly every week at the beginning of lab. (Note the exceptions for the first three weeks). The lowest quiz score (excluding the Rose quiz) will be dropped. No make-up quizzes (even with a valid excuse) will be given.
* I would like to have lunch with you individually or as a group to get to know you better. If we eat in RWJ, housing will pick up my lunch bill. If you would prefer to eat elsewhere, we will each be responsible for our own bill. Feel free to suggest another time if the time above does not work for you.
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